That bug getting fixed and some of the fields auto-populating would be nice though. The Compendium addition and the fact it lets you drag/drop and lets them be clickable on the sheets to show in the chat is FANTASTIC. I see myself using the new one over the old one from here on. Other than those little things, the new sheets are really awesome. Or perhaps a way to group things (moves, equipment, spells) in categories or a header showing them. Perhaps have a visual indication of the spells that are prepared, so that you don't have to open them to check. Coin field doesn't really like numbers that are 3 digits. Hit Points / Load don't auto populate anymore in-accordance to your stat/mods. The XP doesn't figure out the total needed for a level up anymore. ![]() Nitpicks/Feedback: - The quality of life stuff from the original sheet being gone is a little rough. Not intended behavior, probably that element is grouped or something with bonds, not sure. This means that like with 3 bonds, it moves those stats underneath the Moves section below it. This is what I've surmised from that: Bug: Expanding on Bonds/adding more Bonds shifts its column down, but it also shifts the second ability stat row down (INT, WIS, CHA). Haven't had a game with them yet, but I've been spending an hour or 2 remaking my players sheets to the new ones, so I'd at least understand better on how to use them. Howdy! I really like what y'all did on these sheets, they feel a lot more beefy than the old ones. When you add a new Move, Spell, or Item to its respective section, you can drag from the Compendium to a blank (or filled!) entry to fully populate it. You can change the size of the gear/spell columns by selecting their priority. Settings You can choose to add all moves, only class moves, or no moves at all when you drop a Class into the Class field. Drag a Class from the Compendium to your "Class" field on the character sheet, and it will populate the starting moves for your class, as well as some other basic information, like your class damage. For this to work properly, you must at least have the name of the Move, Spell, or Equipment filled in. All but the former also use the header (The name of the Move, Spell, or Equipment) as a roll button to output the relevant roll or data to chat. Bonds, Moves, Spells, and Equipment all have expansion togglers to the right of their header. This will affect the statistic across the sheet, so in moves as well. If you have a relevant debility for a statistic, check its named box to enable it. Clicking the modifier for a stat will roll that stat by itself. Damage & Defense modifiers for equipped weapons and armor Manual Modifiers, for those miscellaneous boons and banes that a Move or anything else might give you An NPC mode, which mimics the layout of Dungeon World monsters Miscellaneous Settings and Customization Options How Does it Work? You can set your Look, Alignment, and Statistics based on the basic rules of Dungeon World in the fields provided. Dungeon World Features Fully styled to closely mimic the Official Dungeon World Play Sheets Full Compendium integration, including: Playbook (Class) Drops, which populate basic moves and / or class moves Individual Basic Moves, Class Moves, and Advanced moves. ![]() A lot of the sheet's advanced features rely on the Dungeon World Compendium we will be making that available soon on dev as well, so keep an eye out! I'll update this post when that happens. They are meant to be 1 sided, then cut in half along the dotted line to be placed into playbooks.Hey there everyone! With the upcoming Fog & Function update comes the Dungeon World character sheet and compendium, and it's now live! Please try out the sheet, and post your feedback here. Keep in mind, these are NOT supposed to be 2 sided when printing. These were designed to be half page inserts to go along with my Minimal Playbooks (Plus), but they should work equally with Brennan's Original "Minimalist Dungeon World Playbooks". *Minor Issue that I am working on: Depending on your printer, the inserts might not print out at exactly half a page due to the printer not centering the contents exactly on the page, which could lead to some inserts sticking out while others are recessed in the playbooks. 24 Dungeon World Compendium classes, gathered from the Backer classes, Perilous Wilds, and Class Warfare.
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